Play App (Game Card Re-Design)



As a Product Design Intern at The Walt Disney Company, I had the enriching experience of illustrating and designing for the Play Disney Parks app. This app enhances the guest experience at Disneyland and Walt Disney World, allowing guests to play interactive games while waiting in line and discover fun Disney facts with our trivia challenges. Guests can also play themed music in different areas of the park, earn achievements while exploring the parks, and more.

UI Design | Interaction | Product Design


Collaborating with a Product Designer on my team, we updated the UI and interaction patterns for all of our In-Queue game cards. These cards are the entry points into all of our interactive games, providing a description of the games and information on how to unlock them. The goal of this project was to create a scale-able design to account for new app content, and a media gallery within the game card. The screens below showcase what’s currently live on the app.

The media gallery is currently in development so I’m not able to show it on this page, however I’d love to share it with you in an interview setting!



My colleague and I spearheaded this project from start to finish. We worked together across offices (him in Glendale and me in Seattle) to create wireframes, hi-fidelity designs, presentation decks, and prototypes in Framer. We also documented the final solution and handed it off to the Dev team. Throughout the process, we reviewed our designs with Product, the design team, developers, and leadership - participating in many product strategy discussions and contributing our thoughts to the overall strategy of our app.

If you would like to see my full design process, please contact me at!


The screens below showcase the old and new card designs. Our new design (on the right) provides more real estate for new app content and an intuitive entry point into our new media gallery feature (still in development).



Through this project, I learned a tremendous amount about Product Design. I gained valuable experience in shipping a product and working on it from end-to-end. On top of sharpening my skills in interaction, wireframing, and prototyping - I learned a tremendous amount about product strategy and designing for accessibility. This project also required me to think deeply about any possible content that we might implement in the future, strengthening my skills in designing for scale-ability.